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Session Name:

Reusable Material Systems: Vinyl Flooring for Scalable Environments (Presented by Adobe)

Overview:

Explore the process of creating a convincing vinyl flooring material with Substance 3D Designer from start to finish. Vincent Drozier will walk through his workflow, starting from a clean, simple base surface, and progressing toward worn and aged variations suitable for games. He will demonstrate how to leverage the power of Substance 3D Designer to build versatile textures that can be easily reused and adapted across multiple projects.

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  • Game Developers Conference 2026
  • Vincent Drozier
  • Independent
  • free content
  • Game & Production Technology
  • Programming