GDC 2011
Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
by Seth Cooper
(University of Washington)
Serious Games Summit
GDC 2011
Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
by Seth Cooper
(University of Washington)
Serious Games Summit
GDC 2011
GameJamification [SGS Gamification]
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2011
Gamification 201 - 60 Tactics in 60 Minutes [SGS Gamification]
by Molly Kittle
(Bunchball)
Serious Games Summit
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC 2010
Blossom: Immersive Entrepreneurship Training
by Jelena Godjevac
(MEA-I / Hewlett Packard)
Serious Games Summit
GDC 2010
Blossom: Immersive Entrepreneurship Training
by Jelena Godjevac
(MEA-I / Hewlett Packard)
Serious Games Summit
GDC 2010
CODE OF EVERAND: Designing The Serious Casual MMO
by Kevin Cancienne
(Area/Code)
Serious Games Summit
GDC 2010
Ideas For Serious Games Future: Four Ideas About Where Serious Games Can...
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2009
(305) Advancing Our Game Narratives and Technologies
by Edmond A. Heinbockel
(Visual Purple)
Serious Games Summit
GDC 2009
(305) Are Serious Games & Corporate Customers In Sync?
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2009
(305) Breaking Common Constraints of Serious Games : A New Market Approach
by Timothy Nixon
(Straylight Studios)
Serious Games Summit
GDC 2009
(305) Building Better Serious Games RFPs
by Bob Bates
(Bobbates.com)
Serious Games Summit
GDC 2006
A Corporate Learning Look at Games
by Brent Schlenker
(Intel)
SGS: Products Within Projects
GDC 2006
Advergaming, Game-Based Messaging, and Marketing I
by Kim Gregson
(Television-Radio Department, Ithaca College)
SGS: Business & Deals
GDC 2006
Advergaming, Game-Based Messaging, and Marketing II
by Chris Chambers
(Army Game Project)
SGS: Business & Deals
GDC 2006
Better (Serious) Game Design: As Lecture and Practice
by Noah Falstein
(The Inspiracy)
SGS: Serious Game Design