GDC 2004
Accurate Prediction and Other Organizational Myths
by Starr Long
Production
GDC 2004
Artist Management in a Small Games Company
Production
GDC 2004
Building Big Licensed Games with Big Teams
by Don Daglow
(Daglow Entertainment LLC)
Production
GDC 2004
Growing a Dedicated Tools Programming Team: From Baldur's Gate to S...
Production
GDC 2004
Managing the Hydra: Successfully Running Multiple Projects in a Videog...
by Michael Corby
Production
GDC 2004
Producing Motion Capture and Animation
by Paul Immo
Production
GDC 2004
Production Through Collaboration: Escalating Demands on the Producer
by Dave Perry
Production
GDC 2004
Re-awakening a Classic: Prince of Persia : A Case Study
Production
GDC 2004
Requirements for a Next Generation Massively Multiplayer Online Game
by Gordon Walton
Production
GDC 2004
Seven Years of Max Payne
Production
GDC 2004
The Impact of Middleware Technologies on Your Game Development
by Thomas Peltier
Production
GDC 2004
Using External Contractors Effectively
by Jessica Bayliss
Production
GDC 2004
Winning the Race Against Pirates And Crackers: Next Generation Copy Pr...
by Jeff Orkin
Production