GDC 2010
12th Annual Independent Games Festival Awards
Special Event
GDC 2010
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
GDC 2010
From Casual to Social Design: What to Pack
by Jeferson Valadares
(Playfish)
Social & Online Games Summit
GDC 2010
From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
by Caryl Shaw
(ngmoco:))
Social & Online Games Summit
GDC 2010
From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
by Caryl Shaw
(ngmoco:))
Social & Online Games Summit
GDC 2010
Games as a Live Service: A 360-Degree Look at the Art and Science of Man...
by David Stewart
(Playdom)
Social & Online Games Summit
GDC 2010
Games as a Live Service: A 360-Degree Look at the Art and Science of Man...
by David Stewart
(Playdom)
Social & Online Games Summit
GDC 2010
How Friends Change Everything
by Gareth Davis
(Facebook)
Social & Online Games Summit
GDC 2010
How to Innovate in the Land of Clones
by Nick Fortugno
(Playmatics)
Social & Online Games Summit
GDC 2010
How to Innovate in the Land of Clones
by Nick Fortugno
(Playmatics)
Social & Online Games Summit
GDC 2010
How to Keep an Online World Up and Running After Launch
by Laralyn McWilliams
(Sony Online Entertainment)
Social & Online Games Summit
GDC 2010
How to Keep an Online World Up and Running After Launch
by Laralyn McWilliams
(Sony Online Entertainment)
Social & Online Games Summit
GDC 2010
Investing in New Game Companies: How to Get Funded Now and Bought Tomorrow
by John Welch
(Making Fun)
Social & Online Games Summit
GDC 2010
Investing in New Game Companies: How to Get Funded Now and Bought Tomorrow
by John Welch
(Making Fun)
Social & Online Games Summit
GDC 2010
Kids and Parents Playing Together Online: the Next Frontier of Casual Ga...
by Jesse Schell
(Schell Games)
Social & Online Games Summit
GDC 2010
Lessons from the Inside: Building and Optimizing a Virtual Goods Business
by Lee Clancy
(IMVU)
Social & Online Games Summit
GDC 2010
Lessons Learned building Moshi Monsters to 15m Users
by Michael Acton Smith
(Mind Candy)
Social & Online Games Summit
GDC 2010
Meet the Newest Chinese Import/Export Business: Social Games!
by James Gwertzman
(PopCap Games, Inc.)
Social & Online Games Summit
GDC 2010
Meta-Game Design: Reward Systems that Drive Engagement
by Amy Jo Kim
(Shufflebrain)
Social & Online Games Summit
GDC 2010
MMO Retention - Learning from the First 25 Years
by Gordon Walton
(Playdom Austin)
Social & Online Games Summit
GDC 2010
Open Source Secrets: The Software Architecture Behind a Successful Virtu...
by Timothy Fitz
(IMVU)
Social & Online Games Summit
GDC 2010
Opportunities and Pitfalls in Launching Your Own Virtual Currency
by Jameson Hsu
(Mochi Media)
Social & Online Games Summit
GDC 2010
Paperback Writer: The Emergence of Interactive Story Adventures in Casua...
by Kenny Shea Dinkin
(Independent)
Social & Online Games Summit
GDC 2010
Rapidly Developing FARMVILLE: How We Created and Scaled a #1
Facebook...
by Amitt Mahajan
(Zynga)
Social & Online Games Summit
GDC 2010
Rapidly Developing FARMVILLE: How We Created and Scaled a #1
Facebook...
by Amitt Mahajan
(Zynga)
Social & Online Games Summit
GDC 2010
Social and Online Games Legal Round-Up
by Mark Methenitis
(The Vernon Law Group, PLLC)
Social & Online Games Summit
GDC 2010
Social and Online Games Legal Round-Up
by Mark Methenitis
(The Vernon Law Group, PLLC)
Social & Online Games Summit
GDC 2010
Social Games in Japan
by David Collier
(Pikkle KK)
Social & Online Games Summit
GDC 2010
Social Games in Japan
by David Collier
(Pikkle KK)
Social & Online Games Summit
GDC 2010
Social Games that Inspire Real World Action
by Josh Williams
(Alamofire)
Social & Online Games Summit
GDC 2010
Sporadic-Play: The History and Future of Making Games for Busy People
by Jeremy Gibson
(USC - Interactive Media Division)
Social & Online Games Summit
GDC 2010
Succeeding with Licensed Brands in MMOs & Virtual Worlds
by N\'Gai Croal
(Hit Detection)
Social & Online Games Summit
GDC 2010
The Anatomy of a Social Gamer: Why Do They Come, Play and Pay?
by Marianne Borenstein
(Playdom)
Social & Online Games Summit
GDC 2010
The Convergence of Flash Games and Social Games
by Daniel Cook
(Spry Fox)
Social & Online Games Summit
GDC 2010
The Convergence of Flash Games and Social Games
by Daniel Cook
(Spry Fox)
Social & Online Games Summit
GDC 2010
The Future of MMO Monetization: How Turbine Supercharged DDO by Adopting...
by Fernando Paiz
(Turbine)
Social & Online Games Summit
GDC 2010
The Future of MMO Monetization: How Turbine Supercharged DDO by Adopting...
by Fernando Paiz
(Turbine)
Social & Online Games Summit
GDC 2010
The Relentless March Towards Free...and What it Means to the Games Industry
by Kristian Segerstrale
(Playfish)
Social & Online Games Summit
GDC 2010
The State of Social Gaming: Industry Overview and Update
by Justin Smith
(Inside Network)
Social & Online Games Summit
GDC 2010
The State of Social Gaming: Industry Overview and Update
by Justin Smith
(Inside Network)
Social & Online Games Summit
GDC 2010
What Social Games Can Learn From Virtual Worlds
by Mike Goslin
(Mindspark Worlds)
Social & Online Games Summit
GDC 2010
What Virtual Worlds Can Learn From Social Games
by Sulka Haro
(Sulake)
Social & Online Games Summit
GDC 2010
Which Rules Do You Break? Redefining Music Games with LOUDCROWD
by Nabeel Hyatt
(Conduit Labs)
Social & Online Games Summit
GDC 2010
Why Are Gaming Veterans Flocking to Social Gaming?
by Brenda Brathwaite
(Loot Drop)
Social & Online Games Summit
GDC 2010
Why Do People Buy Virtual Goods? Ten Attributes to Influence Desirability
by Vili Lehdonvirta
(Helsinki Institute for Information Technology)
Social & Online Games Summit
GDC 2010
Why Do People Buy Virtual Goods? Ten Attributes to Influence Desirability
by Vili Lehdonvirta
(Helsinki Institute for Information Technology)
Social & Online Games Summit