GDC Europe 2013
A World from Words: Highly Interactive Stories with Text
by Jon Ingold
(inkle)
Independent Games Summit
GDC Europe 2013
A World from Words: Highly Interactive Stories with Text
by Jon Ingold
(inkle)
Independent Games Summit
GDC Europe 2013
BADLAND Postmortem: How to Launch a Premium Priced Indie Game in the App...
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC Europe 2013
BADLAND Postmortem: How to Launch a Premium Priced Indie Game in the App...
by Johannes Vuorinen
(Frogmind)
Independent Games Summit
GDC Europe 2013
Building the Indie MEGABOOTH: Showcasing Indies Above the Noise
by Kelly Wallick
(Indie MEGABOOTH)
Independent Games Summit
GDC Europe 2013
Building the Indie MEGABOOTH: Showcasing Indies Above the Noise
by Kelly Wallick
(Indie MEGABOOTH)
Independent Games Summit
GDC Europe 2013
Chasing Aurora: The Indie Console Launch Title Postmortem
by Martin Pichlmair
(Broken Rules GmbH)
Independent Games Summit
GDC Europe 2013
Chasing Aurora: The Indie Console Launch Title Postmortem
by Martin Pichlmair
(Broken Rules GmbH)
Independent Games Summit
GDC Europe 2013
Chasing Aurora: The Indie Console Launch Title Postmortem
by Martin Pichlmair
(Broken Rules GmbH)
Independent Games Summit
GDC Europe 2013
Cloned at Birth: The Story of Ridiculous Fishing
by Rami Ismail
(Vlambeer)
Independent Games Summit
GDC Europe 2013
Cloned at Birth: The Story of Ridiculous Fishing
by Rami Ismail
(Vlambeer)
Independent Games Summit
GDC Europe 2013
Getting Your Independent Game Noticed in 2013
by Mike Rose
(Gamasutra)
Independent Games Summit
GDC Europe 2013
Getting Your Independent Game Noticed in 2013
by Mike Rose
(Gamasutra)
Independent Games Summit
GDC Europe 2013
Getting Your Independent Game Noticed in 2013
by Mike Rose
(Gamasutra)
Independent Games Summit
GDC Europe 2013
How Reviewing Games for Nine Years Helped in Designing Gunpoint
by Tom Francis
(Suspicious Developments)
Independent Games Summit
GDC Europe 2013
How Reviewing Games for Nine Years Helped in Designing Gunpoint
by Tom Francis
(Suspicious Developments)
Independent Games Summit
GDC Europe 2013
Playmakers in the Maldives
by Patrick Jarnfelt
(Copenhagen Game Collective)
Independent Games Summit
GDC Europe 2013
Playmakers in the Maldives
by Patrick Jarnfelt
(Copenhagen Game Collective)
Independent Games Summit
GDC Europe 2013
Pop-Up Arcade: Postmortems on Indie Arcades and Events
by Jonatan Van Hove
(Glitchnap)
Independent Games Summit
GDC Europe 2013
Pop-Up Arcade: Postmortems on Indie Arcades and Events
by Jonatan Van Hove
(Glitchnap)
Independent Games Summit
GDC Europe 2013
Porting Contemporary Games to a Vintage Platform
by Paul Koller
(Independent)
Independent Games Summit
GDC Europe 2013
Porting Contemporary Games to a Vintage Platform
by Paul Koller
(Independent)
Independent Games Summit
GDC Europe 2013
Porting Contemporary Games to a Vintage Platform
by Paul Koller
(Independent)
Independent Games Summit
GDC Europe 2013
The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone
by Mike Bithell
(Independent)
Independent Games Summit
GDC Europe 2013
The Dumb Hobby Project: Lessons Learned Making Thomas Was Alone
by Mike Bithell
(Independent)
Independent Games Summit
GDC Europe 2013
The Next Ten Years of Tale of Tales
by Michael Samyn
(Tale of Tales)
Independent Games Summit
GDC Europe 2013
The Next Ten Years of Tale of Tales
by Michael Samyn
(Tale of Tales)
Independent Games Summit