GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Going from AAA to Indie: New Studio Founders Share Their Experiences
by Robert Zubek
(SomaSim)
Independent Games
GDC Next 2013
Going from AAA to Indie: New Studio Founders Share Their Experiences
by Robert Zubek
(SomaSim)
Independent Games
GDC Next 2013
In the Time It Takes a Heart to Beat
by Ste Curran
(Freelance)
Independent Games
GDC Next 2013
In the Time It Takes a Heart to Beat
by Ste Curran
(Freelance)
Independent Games
GDC Next 2013
In the Time It Takes a Heart to Beat
by Ste Curran
(Freelance)
Independent Games
GDC Next 2013
Influences: Thinking Outside the Game
by John Sharp
(Parsons The New School for Design)
Independent Games
GDC Next 2013
Influences: Thinking Outside the Game
by John Sharp
(Parsons The New School for Design)
Independent Games
GDC Next 2013
Influences: Thinking Outside the Game
by John Sharp
(Parsons The New School for Design)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
The Story Behind Square Enix Collective
by Phil Elliott
(Square Enix)
Independent Games
GDC Next 2013
The Story Behind Square Enix Collective
by Phil Elliott
(Square Enix)
Independent Games
GDC Next 2013
The Story Behind Square Enix Collective
by Phil Elliott
(Square Enix)
Independent Games
GDC Next 2013
Why Now Is the Best Time Ever to Be a Game Developer
by Kellee Santiago
(OUYA)
Independent Games
GDC Next 2013
Why Now Is the Best Time Ever to Be a Game Developer
by Kellee Santiago
(OUYA)
Independent Games