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Session Name:

Engineering Scalable Social Games

Overview:

With the advent of social networks such as Facebook, it's possible even for small developers to build massively popular games, with viral components that make them spread like wildfire through the network. Building an infrastructure that will support such growth, however, is perhaps as important and as difficult as building a compelling player experience. This session introduces best practices for building highly scalable infrastructure for social and web games. We will examine proven techniques used in some of the most popular web games and web sites, as well as some game-specific innovations.

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  • GDC 2010
  • Robert Zubek
  • Zynga
  • free content
  • Programming
  • Programming