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Session Name Tuning Your Game for Next Generation Intel Graphics
Speaker(s) Chuck Desylva
Company Name(s) Intel Corporation
Track / Format Programming
Overview Millions of new Intel(R) HD Graphics enabled laptops are on the verge of being released. Is your game enabled for them? This session will show you how to tune your code with real world gaming titles as examples. Get an update on what has changed and what you need to know to enable for the largest integrated graphics install base on the planet.

GDC 2010

Chuck Desylva

Intel Corporation

free content

Programming

Programming


UBM Tech