You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Broadening a Genre While Retaining Its Soul
Speaker(s) Tom Cadwell
Company Name(s) Riot Games
Track / Format Game Design
Overview As developers, we are faced with a dilemma when we develop a game in an existing hardcore genre: how do we make a hardcore game that appeals to the existing audience while also reinventing some of the game play to broaden the game's appeal? Good design decisions can attract new players without losing existing ones, but finding these ideal decisions is challenging. This talk is a case study of how these decisions can succeed or fail with the hardcore audience within the context of our experience making League of Legends.

GDC 2010

Tom Cadwell

Riot Games

free content

Game Design


UBM Tech