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Session Name Designing Assassin's Creed 2
Speaker(s) Patrick Plourde
Company Name(s) Ubisoft
Track / Format Game Design
Overview During the production of Assassin's Creed 2, the design team faced the challenges of an enormous scope, one of the biggest development teams ever assembled and a limited time frame. This session is about sharing our best practices to ship high quality games through a focused and rigorous Design Process while maximizing the output of production.

This talk demonstrates why identifying core game mechanics is critical to improving the quality of your title. It also shows how a solid Documentation process can made sure that your team follows a clear path throughout production.

GDC 2010

Patrick Plourde

Ubisoft

free content

Game Design

Design


UBM Tech