You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Five Rules for Draft One of Your Game Design
Speaker(s): Bruce Shelley
Company Name(s): Ensemble Studios
Track / Format: Game Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Both veteran designers and students of game design sometimes struggle with the challenge of, 'I have a great idea but I haven't figured it all out and I don't really know how to express it on paper.' In this Game Design session, Bruce Shelley shares five guidelines for the challenge of producing a complete first draft game design proposal, a road map to help designers focus their thoughts and get momentum on the process of 'getting it down.' He covers both the game design decisions you need to have made before you're ready to pitch an idea, and how to make that perilous journey from intuitive idea to the written word.

GDC Europe 2010

Bruce Shelley

Ensemble Studios

free content

Game Design

Design