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Session Name Alan Wake: Light and Dark
Speaker(s) Saku Lehtinen
Company Name(s) Remedy Entertainment
Track / Format Visual Arts
Overview Remedy spent over five years in creating a new game and franchise Alan Wake after Max Payne. Art Director Saku Lehtinen speaks about this journey of 'light and dark' from the metaphorical level to practicalities without forgetting the missteps. Attendees will learn about the multiple techniques and the work behind the acclaimed atmosphere: What methods were used to convey the feeling of 'something more' under the surface. How did the game's basic dualities of light vs. dark, sanity vs. insanity and real vs. supernatural echo in the design and visuals in order to support the story and create a memorable experience.

GDC Europe 2010

Saku Lehtinen

Remedy Entertainment

free content

Visual Arts

Visual Arts

UBM Tech