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Session Name From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study
Speaker(s) Scylla Costa
Company Name(s) Bioware
Track / Format Production
Overview

If you just released a game that got a 96 metacritic score, why would you completely change the process used to develop all creatures of the game? This lecture will compare the radically different Creature Creation Pipelines used on Mass Effect 2 and Mass Effect 3 and explain why it is important to take big risks when you are trying to innovate.

GDC Europe 2011

Scylla Costa

Bioware

free content

Production

Production


UBM Tech