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Session Name An Open World Game in 60FPS? Direction that Transcends Limitations in Driver: San Francisco
Speaker(s) Mike Haynes
Company Name(s) Red Storm Entertainment
Track / Format Visual Arts
Overview

With the ambitious goal of an open world driving game running at a smooth 60 fps, Driver: San Francisco presented tough challenges for every member of the team. From an Art Direction perspective, we’ll explore some of the solutions and compromises in reaching the goal of 60 fps while still maintaining a strong visual direction.

GDC Europe 2011

Mike Haynes

Red Storm Entertainment

free content

Visual Arts

Visual Arts


UBM Tech