|Session Name||An Open World Game in 60FPS? Direction that Transcends Limitations in Driver: San Francisco|
|Company Name(s)||Red Storm Entertainment|
|Track / Format||Visual Arts|
With the ambitious goal of an open world driving game running at a smooth 60 fps, Driver: San Francisco presented tough challenges for every member of the team. From an Art Direction perspective, we’ll explore some of the solutions and compromises in reaching the goal of 60 fps while still maintaining a strong visual direction.