You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Lehr und Kunst mit Perlenspiel
Speaker(s) Brian Moriarty
Company Name(s) Worcester Polytechnic Institute
Track / Format GDC Education Summit
Overview

How do you actually teach digital game design? What assignments are appropriate and effective? What tools should you employ, and what outcomes should you hope to achieve? Every instructor must face these difficult questions. But imagine having to answer them with an evil elegance worthy of the name "Professor Moriarty!"

In this lecture, the Professor will share his sinister method for hurling students into the crucible of game design. Inspired by Herman Hesse's novel The Glass Bead Game and informed by thirty years of industry experience, this simple and deliciously cruel scheme turns innocent undergrads into practicing designers, using industry-standard development systems and languages to make complete, polished games entirely from scratch. Five of them. In one seven-week term!

GDC 2012

Brian Moriarty

Worcester Polytechnic Institute

free content

GDC Education Summit

Game Career / Education



UBM Tech