|Session Name||Animation methodology for Battlefield 3|
|Speaker(s)||Tobias Dahl, Mikael Hogstrom|
|Company Name(s)||DICE/EA, DICE/EA|
|Track / Format||Game Design|
Learn about the animation process behind creating Battlefield 3 but also the philosophy behind animation as a whole at DICE.The presentation will cover topics regarding both single and multiplayer animation challenges, as well as team oriented challenges. At DICE we are strong believers that animation span over more areas than just content creation and we will talk about how this affects our daily work at the studio. We will also share the problems we faced starting work on our biggest title yet and how we solved them.