|Session Name||What Can Game Education Learn from Architecture Education|
|Speaker(s)||Mark Flanagan, Helen Stuckey|
|Company Name(s)||Kangan Institute, Flinders University|
|Track / Format||GDC Education Summit|
This presentation examines several key issues from architectural pedagogy for their potential relevance to games education. Architectural education offers an interesting model with the benefits of a mature pedagogy. From the Beaux-Arts to the Bauhaus to the Architectural Association, the emphasis has been on learning through the act of design, supported by a wide range of subjects from the sciences and humanities. Models of pedagogy now range from scientific methods of analysis and synthesis through to highly experimental thematic approaches. Architecture graduates enter the workplace with flexible skills tuned to their core disciple but highly transferable, with many graduates working in a range of industries. We propose that games programs should aspire to similar graduate attributes.