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Session Name Experimental Gameplay Sessions
Speaker(s) Rami Ismail, Robin Hunicke, Daniel Benmergui, Steve Swink, Jenova Chen, Douglas Wilson, Pietro Righi Riva, Nicholas Clark, Mathias Nordvall, Robin Arnott, Alex Kerfoot, Anna Anthropy, Mars Jokela, Kurt Bieg, Bennett Foddy, John Sear, Nicolo Tedeschi, Ramsey Nasser
Company Name(s) Vlambeer, thatgamecompany, Independent, Enemy Airship, thatgamecompany, Die Gute Fabrik, Santa Ragione, thatgamecompany, Linkoping University, WRAUGHK, RPM Collective, Auntie Pixelante, Self Aware Games, Simple Machine, foddy.net, WallFour, Santa Ragione, Pizza Party
Track / Format Game Design
Overview

The Experimental Gameplay Session is back for its 10-year anniversary at GDC!

In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defying conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Many games debuted at this session have enjoyed critical and commercial success- including Katamari Damacy, flOw, Braid, Portal, World of Goo and Today I Die. Come see what's happening on in the world of Experimental Gameplay and be inspired!

GDC 2012

Rami Ismail

Vlambeer

Robin Hunicke

thatgamecompany

Daniel Benmergui

Independent

Steve Swink

Enemy Airship

Jenova Chen

thatgamecompany

Douglas Wilson

Die Gute Fabrik

Pietro Righi Riva

Santa Ragione

Nicholas Clark

thatgamecompany

Mathias Nordvall

Linkoping University

Robin Arnott

WRAUGHK

Alex Kerfoot

RPM Collective

Anna Anthropy

Auntie Pixelante

Mars Jokela

Self Aware Games

Kurt Bieg

Simple Machine

Bennett Foddy

foddy.net

John Sear

WallFour

Nicolo Tedeschi

Santa Ragione

Ramsey Nasser

Pizza Party

free content

Game Design

Design



UBM Tech