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Session Name Work for Hire Is Broken
Speaker(s) Paul Croft
Company Name(s) Mediatonic
Track / Format Design
Overview As games move from products to services, the classic work for hire relationship is fundamentally flawed. Developers are incentivized in the wrong way, and are rarely given commercial ownership of their work. In this session, Paul will cover the transition Mediatonic has been through in the last three years, by moving from a product to a service-based business. The talk will cover structuring teams and the studio, appropriate technology, and typical deal structures.

GDC 2013

Paul Croft


free content



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