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Session Name AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
Speaker(s) Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker
Company Name(s) Digital Extremes, Firaxis, Ubisoft Montreal, Ubisoft Montreal
Track / Format AI Summit
Overview This session will provide a high-density look into the AI of three upcoming or recently released games. Unlike traditional industry postmortems, the session's presenters will dive immediately into the challenges faced, and how they addressed these challenges. We will show how Warframe dealt with the challenges of creating tactical and behavioral AI in procedurally generated levels of a multi-player co-op game. We will also show how Firaxis approached the movement and ability usage for the various alien types in this year's hit turn-based tactical shooter, XCOM: Enemy Unknown. Lastly, the session will explain how Ubisoft upped their parkour gameplay in Assassin's Creed III by improving on their already noteworthy climbing and running mechanics.

GDC 2013

Daniel Brewer

Digital Extremes

Alex Cheng

Firaxis

Richard Dumas

Ubisoft Montreal

Aleissia Laidacker

Ubisoft Montreal

free content

AI Summit

Other



UBM Tech