You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Working with Designers: Scaling Your AI Both Up and Down
Speaker(s) Brian Schwab
Company Name(s) Blizzard Entertainment
Track / Format AI Summit
Overview As game designs lean on AI more and more (finally!), there is an increasing need for a tighter interface between AI programmers and game designers. While much of this relationship is about communication, there are other important considerations that AI programmers can address to make their life with designers easier. The first part of this lecture will offer suggestions on how querying designers can correctly help the programmer to design an architecture that will scale up to handle the inevitable feature expansions that spill out of design throughout production. The second portion of the session will present methods to gracefully scale down AI systems as needs change. This includes "killing the baby," which is when a programmer is forced to cut out their wonderful, clever, elegant, amazing, best AI feature ever because it doesn't fit the overall design, or simply isn't fun.

GDC 2013

Brian Schwab

Blizzard Entertainment

free content

AI Summit

AI


UBM Tech