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The Number One Educational Resource for the Game Industry

Session Name: Managing the Movement: Getting Your Animation Behaviors to Behave Better
Speaker(s): Bobby Anguelov, Ben Sunshine-Hill
Company Name(s): IO Interactive, Havok
Track / Format: AI Summit

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Overview: Much of the believability of a character's behaviors depends on the quality of the character's animation system. The more numerous and complex the animations are, the more jarring it is when a glitch occurs. Unfortunately, as animation graphs grow in size and complexity, so does the challenge of managing and driving the graphs to avoid these very immersion-breaking glitches. In the first part of this talk, we will discuss the component-based behavior/animation interface being developed at IO Interactive as a tool to help manage this complexity. Secondly, we will discuss the challenges involved in connecting path-following and collision avoidance techniques, like RVO, to high-quality animation systems, show how to design animation controllers that work well with collision avoidance, and describe a variety of techniques being used by Havok AI that can maximize the quality of the produced motions.

GDC 2013

Bobby Anguelov

IO Interactive

Ben Sunshine-Hill

Havok

free content

AI Summit

AI