This talk will focus on the technical side of Killzone Shadow Fall, the platform exclusive launch title for PlayStation 4. It will present the details of several new techniques that were developed in the quest for next generation image quality, and the talk will use key locations from the game as examples. The talk will discuss interesting aspects of the new content pipeline, next-gen lighting engine, usage of indirect lighting and various shadow rendering optimizations. The talk will describe the details of volumetric lighting, the real-time reflections system, and the new anti-aliasing solution, and will include some details about the image-quality driven streaming system. A common, very important, theme of the talk is the temporal coherency and how it was utilized to reduce aliasing, and improve the rendering quality and image stability above the baseline 1080p resolution seen in other games.