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Session Name New Approaches for F2P Game Design
Speaker(s) Ethan Levy
Company Name(s) FamousAspect
Track / Format Design
Overview Too often, a game team chooses the free-to-play business model without truly considering the design of monetization elements early in the project. Only when it is too late into the development cycle do they learn that there is not a clear or compelling reason for players to spend money within a game. This talk goes in-depth on four concrete tools for designing a game's monetization from day one. Using the design methods in this talk, a game team can ensure that they are building a F2P game that has both a sound business foundation and proven fun factor.

GDC Next 2014

Ethan Levy

FamousAspect

free content

Design

Design


UBM Tech