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Session Name Manifest Destiny: Localizing Bungie's Destiny for the World
Speaker(s) Tom Slattery
Company Name(s) Bungie
Track / Format Production
Overview Sim-shipping in seven languages on four consoles and supported by a robust companion on three additional platforms, Destiny posed daunting challenges for localization. Learn why Bungie took the path less traveled, assembling its own internal localization team, and how this--along with adherence to a strict set of guiding principles for crafting a localization-friendly shared world--allowed it to overcome those challenges efficiently while holding the quality of this nascent global brand to an uncompromisingly high bar.

GDC 2015

Tom Slattery

Bungie

free content

Production

Production


UBM Tech