Participants get a crash course in social science terms and concepts, that they can use when teaching about these parts of games. The talk will cover things like markets, votes, laws, groups, networks (of people not wires!), interests, policies, and so much more! Because social science is so incredibly boring, all examples will be drawn from games about blood sports like hockey and cooking. The goal is to give you a richer toolkit for pointing out these social bits to students and explaining what they contribute to the game.