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Session Name Making the World of Firewatch
Speaker(s) Jane Ng
Company Name(s) Campo Santo
Track / Format Design
Overview This is a postmortem style presentation about the art production challenges Campo Santo faced when developing Firewatch. The talk will discuss the reasons behind various production decisions and how we dealt with other unexpected issues. While showcasing visual examples from the first person narrative game, Jane will explain the methodology behind our scene management, asset modeling and world streaming. The talk will go into some details regarding the specific tools required to achieve the art style in Firewatch, and offer some advice on how small art teams can make the best use of their time and resources.

GDC 2016

Jane Ng

Campo Santo

free content

Design

Design

Visual Arts

Visual Arts


UBM Tech