You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Rendering Faster and Better with NVIDIA GameWorks VR in UE4 (presented by NVIDIA)
Speaker(s) Cem Cebenoyan
Company Name(s) NVIDIA
Track / Format Programming
Overview

This talk will introduce developers to NVIDIA GameWorks VR SLI, multi-resolution shading, context priorities, and direct mode. We'll discuss the motivation for these features, how they work, and how developers can use GameWorks VR in their renderers to improve the experience on Oculus Rift, HTC Vive, and other VR headsets. As a case study, we'll show how we integrated GameWorks VR features into Unreal Engine 4.

GDC 2016

Cem Cebenoyan

NVIDIA

free content

Programming

Programming


UBM Tech