You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Magical Realism: The Art of Creating Everest in Your Living Room with VR (presented by NVIDIA)
Speaker(s) Kjartan Pierre Emilsson
Company Name(s) Slfar Studios
Track / Format Visual Arts

In EVEREST VR we wanted to recreate the feeling of summiting EVEREST as faithfully as possible in VR. Photorealism was a key element to achieve full immersion which could only be done by pushing the limits of models, textures and shaders while still trying to work within the constraints of vanilla UE4 and the punishing performance requirements of VR. Another aspect involves subtler 'brain hacks' and manipulation of perceptive realism in order to fully engage with the lizard brain of the user. The combination of the two creates a stronger and more subjective sense of realism, a kind of magical realism, that we think is especially well adapted to VR.

GDC 2016

Kjartan Pierre Emilsson

Slfar Studios

free content

Visual Arts

Visual Arts

UBM Tech