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Session Name Immoral Women: And Why Your Game Needs More of Them
Speaker(s) Katherine Cross
Company Name(s) City University of New York
Track / Format Advocacy
Overview Feeling conflicted or confused by seemingly contradictory feminist criticisms of your female characters? Find out how a subtler understanding of morality can inform the writing behind so-called "strong female characters" that answers some of the critiques made of the gaming industry while also creating worthwhile content that enhances the narrative goals of your game. A look at some of the more successful examples of morally-grey, "immoral" women in videogame history followed by an analysis of what the writers got right (and wrong in a few cases) shows that we have the technology to tell women's stories in a fascinating way that doesn't sell us short as people, capable of good and evil (and, occasionally, something in-between).

GDC 2016

Katherine Cross

City University of New York

free content

Advocacy

Advocacy


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