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Session Name 8 Bit & '8 Bitish' Graphics-Outside the Box
Speaker(s) Mark Ferrari
Company Name(s) Terrible Toybox
Track / Format Design
Overview Mark Ferrari will discuss and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation. He will also discuss his current work for Ron Gilbert's retro adventure Game, Thimbleweed Park, and demonstrate techniques for using Photoshop to create what he calls '8 bitish' graphics for retro games today.

GDC 2016

Mark Ferrari

Terrible Toybox

free content

Design

Design

Visual Arts

Visual Arts


UBM Tech