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Session Name Practices in Procedural Generation
Speaker(s) Tanya Short, Tarn Adams
Company Name(s) Kitfox Games, Bay 12 Games
Track / Format Independent Games Summit
Overview Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? Designers from Dwarf Fortress and Moon Hunters will share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.

GDC 2016

Tanya Short

Kitfox Games

Tarn Adams

Bay 12 Games

free content

Independent Games Summit

Independent Games


UBM Tech