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Session Name Strategy Game Design and the Operational Level of War
Speaker(s) Guy Ulmer
Company Name(s) Plarium
Track / Format Design
Overview In military theory, the levels of war are classically divided into strategic, operational and tactical levels. While most games in the genre get away with the "strategy" or "RTS" stamp, two different games can sometimes be nothing alike.
A better understanding of some basic military discipline when building a strategy game will help designers better define their niche, evaluate their game against the right target market, and find places where they can innovate.

GDC Europe 2016

Guy Ulmer

Plarium

free content

Design

Design

Production

Production


UBM Tech