You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Alien Cultures: Rebooting 'Master of Orion' with a Global Team
Speaker(s): Chris Keeling, Jacob Beucler
Company Name(s): Wargaming.net, Wargaming.net
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Wargaming took on multiple challenges to deliver the legendary reboot of 'Master of Orion'. Internal challenges included publishing with a third-party studio, cultural and time barriers to communication, setting expectations for development, communication, and publishing while simultaneously developing new internal processes. External challenges included a popular IP that set player expectations globally, the perception of the Wargaming brand as only F2P, working with the community and UX testing to balance the need to address the previous generation of 4X space strategy players, and making the game approachable for a new generation of gamers.

GDC Europe 2016

Chris Keeling

Wargaming.net

Jacob Beucler

Wargaming.net

free content

Design

Design

Production

Production