You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name 'Jocoi': Three Challenges of Designing for Grief
Speaker(s) Sabine Harrer
Company Name(s) Copenhagen Game Collective
Track / Format Independent Games Summit
Overview What's in a grief game? This presentation will discuss grief as context for game design(ers), fleshing out challenges, and suggesting strategies to get this ordinary experience back into games. Rooted in the case study 'Jocoi', a game based on the experience of four women who suffered a miscarriage, the talk will tackle three challenges in particular: Why make "grief games", anyway, and what can one expect? How can game designers represent grief accurately through rules and mechanics? And how do they know whether their grief game "works"? The talk will inspire others to make their first step as grief game designer.

GDC 2017

Sabine Harrer

Copenhagen Game Collective

free content

Independent Games Summit

Independent Games


UBM Tech