You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: 'Line Wobbler' & 'Beasts of Balance': Two Routes to Custom Hardware Goodness
Speaker(s): Alex Fleetwood, Robin Baumgarten
Company Name(s): Sensible Object, AI Panic
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This one-hour session encapsulates two indie "custom hardware" games; strange but awesome beasts to build, exhibit and sell. Firstly, Robin Baumgarten of Line Wobbler, a one-dimensional dungeon crawler on an LED strip controlled by a spring, explains the unique challenges faced by games that are almost impossible to take screenshots of and need to withstand toddlers and drunk adults. Secondly, Sensible Object, a British indie development team, has taken their physical-digital connected stacking game Beasts of Balance from concept to retail shelf in under two years. Founder Alex Fleetwood will share a detailed report from the front line of indie hardware game development, covering design and prototyping approaches, fundraising tips, a breakdown of the manufacturing process, and more.

GDC 2017

Alex Fleetwood

Sensible Object

Robin Baumgarten

AI Panic

free content

Independent Games Summit

Independent Games