A day-in-the-life talk about game development and work-life balance by 'Hyper Light Drifter' designer and Square Enix creative director, Teddy Dief, set to live music performed by 'Minecraft' composer C418. Game development is hard mentally and physically, and is emotionally exhausting. Developers do it because they love games; they want to make some of their own. Along the way, they all face struggles with inspiration, impostor syndrome, productivity, work-life balance, teamwork, and improving their craft. This talk walks through experiences you might be familiar with, and offers advice on how you can do better, set to sweet jams.