|Session Name||Designing a Trance: Meditation and Game Design|
|Track / Format||Independent Games Summit|
Everyone is familiar with the experience of being entranced by a game; that feeling of total focus where the whole world melts away. This talk will help its audience understand the trance phenomenon. By exploring the myriad causes and types of trance, the audience will better understand how to induce these states of mind. More profoundly, they can leverage trance itself as more than the bi-product of good game design, but as a tool for deepening a player's relationship with themselves and with others. Robin Arnott, creator of the VR technodelic "SoundSelf," looks to meditation and hypnosis for game design inspiration.