Overview: |
C# is a very popular language, and there are a lot of C# developers out there. There is a constant desire for these C# skills to be transferable across game engines, and this is especially true given the recent events surrounding Unity, and the increasing popularity of alternative engines targeting the indie dev market.nnBut how transferable are C# skills from engine to engine? How do you evaluate the viability of the C# support on an engine you don't know? AOT, JIT, Mono, what are all of these words? You want to embed C# in your engine, how do you do that?nnThis talk will cover what you need to know about C# and the .NET ecosystem in the games industry, clarifying the jargon, going over existing engine support, explaining platform constraints, portability, and providing pratical examples of how to embed C# in a game engine, as well as relevant online resources.
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