GDC 2002
2002 GDC Choice Awards
Audio
GDC 2002
Action-Based Discretization for AI Search
Programming
GDC 2002
Creating the Illusion of Intelligence: Where AI and Level Design Overlap...
Programming
GDC 2002
Crossing over to film and back again (visual arts keynote)
Visual Arts
GDC 2002
Level of Detail Rigid Body Physics
Programming
GDC 2002
Maintaining an Edge in an Increasingly Competitive Field
Audio
GDC 2002
Practical Game Analysis with Doug and Warren
by Warren Spector
(Ion Storm)
Game Design
GDC 2002
Race against Time
Visual Arts
GDC 2002
Rainbow Connection
Production
GDC 2002
Sony Entertainment R&D Keynote
Programming
GDC 2002
This is Not a Game: A Discussion on the Creation of the AI Web Experience
Game Design
GDC 2002
Using a Webcam as a Game Controller
by Jonathan Blow
(Number None, Inc.)
Audio
GDC 2002
What Worked: 10 Detailed Examples of Successful Character Action Design
Game Design