 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (109) Casual Games Summit 101
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (109) Casual Games Summit 101
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (209) Casual Games Summit 201
                
                                    
                        by Erik Bethke
                                                    (GoPets)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                10 Steps to Success in Outsourcing Contracts
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D Tricks: Engineering Innovation on the Nintendo DS
                
                                    
                        by Chuck Homic
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                4D in Zero Space: Living Games with Procedural Textures
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                7th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                8 Bit: A Documentary about Art and Video Games
                
                                    
                        by Justin Strawhand
                                                    (8-BIT)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                9th Annual Independent Games Festival Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                 Pirates of the Caribbean : Writing Across Game Platforms
                
                                    
                        by Sande Chen
                                                    (Cellufun)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                 Final Fantasy XII  Postmortem
                
                                    
                        by Taku Murata
                                                    (Square Enix Co.,Ltd)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                 MotorStorm : A Crash Course in Applied Physics
                
                                    
                        by Scott Kirkland
                                                    (Evolution Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                A LocoRoco Postmortem: Making Happiness into Gameplay
                
                                    
                        by Tsutomu Kouno
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Adapting Digital Cinematography Techniques for Game Development
                
                                    
                        by Jerry O\'Flaherty
                                                    (Warner Brothers Studio)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Advanced Audio Techniques for Racing Games: Creating Audio for Forza Mot...
                
                                    
                        by Mike Caviezel
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Advanced Granular Synthesis for Next Generation Games
                
                                    
                        by Leonard Paul
                                                    (Lotus Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Adventures in Fundraising: Lessons Learned on the Cutting Edge of Capital
                
                                    
                        by Kevin Bachus
                                                    (Nival Interactive)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                After the Party: Introversion Software One Year on from IGF 2006
                
                                    
                        by Mark Morris
                                                    (Introversion Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Agile Game Development
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Anatomy of an Experimental Game Score
                
                                    
                        by Garry Schyman
                                                    (GSP)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Are Serious Games Worth Taking Seriously?
                
                                    
                        by Noah Falstein
                                                    (The Inspiracy)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Art Department Confidential
                
                                    
                        by Seth Spaulding
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Art Direction Vision: Defining, Communicating, and Delivering It
                
                                    
                        by Ocean Quigley
                                                    (Maxis)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Asset Management for Large Game Dialogue Projects
                
                                    
                        by Ken Kato
                                                    (Microsoft Game Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Athletic Performance: Intelligent Believable Characters
                
                                    
                        by Eric Armstrong
                                                    (Electronic Arts Canada)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Audio Production: Ideas for the Next Generation...What Next?
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Autodesk 3ds Max and Autodesk Maya: Advanced Animation Techniques
                
                                    
                        by Tony Lewellen
                                                    (Midway Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Autodesk 3ds Max Tips and Tricks for Next-Generation Game Developers
                
                                    
                        by Shane Griffith
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Autodesk Maya Tips and Tricks for Next-Generation Game Developers
                
                                    
                        by Lee Fraser
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Automatic Generation of Dynamics Models
                
                                    
                        by John Ratcliff
                                                    (Simutronics Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Bend Microsoft Project to Your Will
                
                                    
                        by Mike McShaffry
                                                    (Red Fly Studio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Better than a Schedule: Next-gen Project Planning
                
                                    
                        by Jez Sherlock
                                                    (Sega of America)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Blindtesting
                
                                    
                        by Steve Jackson
                                                    (Steve Jackson Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Bookworm Adventures Post-Mortem
                
                                    
                        by Tysen Henderson
                                                    (PopCap Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Building Bridges: How to Develop Social Networks as Part of
Community Ma...
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Building The Future Of Indie Games
                
                                    
                        by Simon Carless
                                                    (Independent Games Festival)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Burgers and Blitz: Creating a Brand-funded Game
                
                                    
                        by Sion Lenton
                                                    (Blitz Games)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Burning Man: Takeaways for Game Developers
                
                                    
                        by Lorne Lanning
                                                    (Oddworld Inhabitants)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Can You Make Them Cry Without Tearing Your Hair Out? Emotional Characters
                
                                    
                        by Katherine Isbister
                                                    (NYU's Polytechnic Institute)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Catch a Tiger by the Tail: How Korean Online Games Are Successful in Asi...
                
                                    
                        by Jong Hyun Wi
                                                    (Chung-Ang University)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Censorship of Video Game Content: Time to Fight Back
                
                                    
                        by Lawrence Walters
                                                    (Weston, Garrou, Walters & Mooney)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Challenging Everyone: Dynamic Difficulty Deconstructed
                
                                    
                        by Ken Harward
                                                    (TrueThought LLC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Cinematic Game Design II: Storytelling
                
                                    
                        by Marty Stoltz
                                                    (Midway Games Chicago)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Classroom to the Console: The Autobiography of flOw
                
                                    
                        by Kellee Santiago
                                                    (thatgamecompany)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Console Wars: Issues for the First Two Years of Next-gen
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Consumers to Creators: The road to XNA Game Studio Express
                
                                    
                        by Chris Satchell
                                                    (Microsoft Corporation)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Controlling an Entire Theatre of War: The Development of Supreme Commander
                
                                    
                        by Chris Taylor
                                                    (Gas Powered Games Corp.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Copycats and Copyrights: Solving the Casual Games Puzzle
                
                                    
                        by Stephen Rubin
                                                    (Law Office of Stephen Rubin)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Creating and Extending Original Franchises
                
                                    
                        by Samantha Ryan
                                                    (WB Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Creating Innovative Launch Titles for the Nintendo Wii and Its Unique Co...
                
                                    
                        by Andrew Oliver
                                                    (Blitz Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Creating More Original, Unique Music for Games
                
                                    
                        by Inon Zur
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Creating New IP and Innovation in Games: Destroying the Box
                
                                    
                        by Vander Caballero
                                                    (Electronic Arts, Montreal)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Cross Application Asset Creation for LAIR: From Characters to Clouds
                
                                    
                        by Mark Teare
                                                    (Factor 5)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Cutting the Apron Strings: Developer Freedom Through Free Agency
                
                                    
                        by Michael John
                                                    (Electronic Arts)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Dealing with Destruction: AI From the Trenches of  Company of Heroes 
                
                                    
                        by Shelby Hubick
                                                    (Relic Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Design Principles for Casual Games
                
                                    
                        by Nick Fortugno
                                                    (Playmatics)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Designing Games for Everyone: Harmonix Design in Practice
                
                                    
                        by Tracy Rosenthal-Newsom
                                                    (Harmonix Music Systems, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Designing GEARS OF WAR: Iteration Wins
                
                                    
                        by Cliff Bleszinski
                                                    (Epic Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Designing Next Generation Connected Games
                
                                    
                        by Scott Foe
                                                    (Nokia)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Designing Revolutionary Controls
                
                                    
                        by Jesse Raymond
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Developer/Publisher Wars
                
                                    
                        by Frederick Fierst
                                                    (Fierst, Pucci & Kane LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Dragged Kicking and Screaming: Source Multicore
                
                                    
                        by Tom Leonard
                                                    (Valve Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Early Lessons in Digital Distribution
                
                                    
                        by Ray Muzyka
                                                    (BioWare)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Early Stage Funding for Independent Development Studios and Gaming
Star...
                
                                    
                        by Matthew Le Merle
                                                    (Keiretsu Capital, Concept Art House)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Eating Seoul: The Orphanage FX Wizards Go Behind the Scenes of Korea's B...
                
                                    
                        by Webster Colcord
                                                    (The Orphanage)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Embodied Agents in Dynamic Worlds
                
                                    
                        by Bryan Stout
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Episodic Gaming For Indies
                
                                    
                        by Dave Grossman
                                                    (Telltale Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Evolve: Character Pipeline Advances for Next-gen Titles
                
                                    
                        by Christopher Evans
                                                    (Industrial Light + Magic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Experimental Gameplay Sessions
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Exploration: From Systems to Spaces to Self
                
                                    
                        by Clint Hocking
                                                    (LucasArts)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Exploring Multiplayer Sound Design in Ghost Recon: Advanced Warfighter
                
                                    
                        by Jeffrey Wesevich
                                                    (Ubisoft Montreal)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Force Feedback in Racing Simulation
                
                                    
                        by Dan Greenawalt
                                                    (Microsoft)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                From "Ouendan!" to "HELP!": Inside the Elite Beat Agents
                
                                    
                        by Keiichi Yano
                                                    (iNiS Corporation)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                From the Frontline of Outsourcing: The Lessons Never End
                
                                    
                        by Kristine Coco
                                                    (ngmoco:))
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                G.A.N.G. Demo Derby
                
                                    
                        by Paul Lipson
                                                    (Game Audio Network Guild)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Game Design in Agile Development
                
                                    
                        by Rory McGuire
                                                    (High Moon Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Game Design: From Blue Sky to Green Light
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Getting Through Greenlight
                
                                    
                        by Joe Minton
                                                    (Digital Development Management)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Hair Styling: A Teenager's Dream, An Artist's Nightmare
                
                                    
                        by Peter Woytiuk
                                                    (BioWare Corp.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                High-Def Outdoor Environments
                
                                    
                        by Michael Khaimzon
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How Casual Games Will Kill the Console (And Why That's a Good Thing)
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How Did You Make It? Three Success Stories
                
                                    
                        by Michael Sellers
                                                    (Online Alchemy, Inc.)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How To Animate a Character You've Never Seen Before
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How to Convert to Data-driven Audio and What Can Go Wrong
                
                                    
                        by Tomas Neumann
                                                    (Crytek)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How To Help Your Players Stop Saving All The Time
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How to Produce an Effective Demo Package
                
                                    
                        by Tommy Tallarico
                                                    (Tommy Tallarico Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How To Score Your Video Game With An Orchestra
                
                                    
                        by Tommy Tallarico
                                                    (Tommy Tallarico Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                I, Q: A Progress Report on the Q Entertainment Business Model
                
                                    
                        by Shuji Utsumi
                                                    (Q Entertainment Inc.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Identifying and Measuring Risks on MMOs
                
                                    
                        by Steve Snow
                                                    (Perpetual Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                If You're Scared That Others Will Find Out You Don't Know How To Be a Ma...
                
                                    
                        by Mark Horstman
                                                    (Manager Tools)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Indie Prototyping, Braid, & Making Innovative Games
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Innovation Beyond Play: Other Things Gamers do With Games
                
                                    
                        by Ben Sawyer
                                                    (Digitalmill)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Innovation in Indie Games
                
                                    
                        by Jonathan Mak
                                                    (Queasy Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Innovations in  Fable 2 
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Inside Cryptic Studios: Art, Programming, and Design
                
                                    
                        by Jack Emmert
                                                    (Cryptic Studios)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Interactive Cinematography
                
                                    
                        by Thiery Adam
                                                    (Ludia Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                IP: Creating It, Using It, and Keeping It
                
                                    
                        by S. Gregory Boyd
                                                    (Davis & Gilbert LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Is Jimi Hendrix a Good Level Designer?
                
                                    
                        by Eric Brosius
                                                    (Harmonix Music Systems, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Is There Anything Comparable to Spherical Harmonics But Simpler?
                
                                    
                        by Tien-Tsin Wong
                                                    (The Chinese University of Hong Kong)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                It's More Than Making Coffee: Interns - How to Grow Your Team From the G...
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Leaping Across the Uncanny Valley with Universal Capture (UCap): From Th...
                
                                    
                        by George Borshukov
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Legal Issues Affecting The Creation And Implementation Of DRM Systems
                
                                    
                        by Gabriel Ramsey
                                                    (Orrick, Herrington & Sutcliffe LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Legal Ramifications of User-Created Content in Open and Closed Virtual W...
                
                                    
                        by Sean Kane
                                                    (Pillsbury Winthrop Shaw Pittman LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Light and Darkness of 2D Gaming
                
                                    
                        by Koji Igarashi
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                LucasArts: True Next Generation Gameplay in Service of Story & Character
                
                                    
                        by Haden Blackman
                                                    (Lucasarts Entertain... Co)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Magic Lessons: Designing and Balancing Game Objects
                
                                    
                        by Robert Gutschera
                                                    (AristoDigital)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Making An Indie MMO
                
                                    
                        by Daniel James
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Making Games for the Other 90%
                
                                    
                        by David Amor
                                                    (Relentless Software)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Managing Audio in 3rd Party Development
                
                                    
                        by Alexander Brandon
                                                    (Heatwave Interactive)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Map Prototype Process:
Creating Fun Gameplay Spaces While Minimizing Risks
                
                                    
                        by Christian Allen
                                                    (WB Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Marketing For Indies
                
                                    
                        by Russell Carroll
                                                    (Reflexive Entertainment/Game Tunnel)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Meet the Press
                
                                    
                        by Chris Baker
                                                    (Wired Magazine)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Meeting Players Halfway: Using Adaptive Systems to Prevent Player Frustr...
                
                                    
                        by Lida Tang
                                                    (Irrational Games, LLC)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Merging Art and Marketing: A Look Inside the  Gears of War  Visual Marke...
                
                                    
                        by Tim Dean
                                                    (Microsoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                MMOs, Past, Present and Future
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Mobile Audio Has Gone Bizerk!
                
                                    
                        by Brad Fuller
                                                    (Sonaural LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                More Than Just A Pretty Map - Creating Next-Generation Materials for LAIR
                
                                    
                        by Matthias Worch
                                                    (LucasArts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Motion Capture Compression
                
                                    
                        by Okan Arikan
                                                    (Animate Me)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                MotoGP'06 for Xbox 360: A Post-Mortem of our Next-Gen Tool Chain
                
                                    
                        by Tom Williams
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Multichannel Audio: Techniques for a Hi-Def Experience
                
                                    
                        by Bryan Pearson
                                                    (Treyarch)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Music Licensing for the Next Generation
                
                                    
                        by Sergio Pimentel
                                                    (SCEE-Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Music: Design, Production and Implementation
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Myrrh and Commonsense: Random Afterthoughts on Art Directing a Game of F...
                
                                    
                        by Daniel Dociu
                                                    (NCsoft West)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Narrative Landscapes: Shaping Player Experience through World Geometry
                
                                    
                        by Brian Upton
                                                    (SCEA)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Next Generation Game Development: All Machine Or Man?
                
                                    
                        by Chris Kohler
                                                    (Wired)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Next Generation Public Relations Panel
                
                                    
                        by Josh Resnick
                                                    (Pandemic Studios)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Next-Generation Facial Rigging: Development of an Infinite Pose Combinat...
                
                                    
                        by Judd Simantov
                                                    (Naughty Dog Inc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Nuances of Design: An Experiment in Visceral Communication
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                One Laptop per Child: Gaming Platform for the Developing World?
                
                                    
                        by SJ Klein
                                                    (One Laptop per Child)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Online Games: The Asian Flu
                
                                    
                        by Howard Marks
                                                    (Acclaim)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                OpenGL ES 2.0: Start Developing Now
                
                                    
                        by Dan Ginsburg
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Our Journey From Narbacular Drop To Portal
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Outsiders in the Entertainment Industry
                
                                    
                        by David Braben
                                                    (Frontier Developments)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Painting an Interactive Musical Landscape
                
                                    
                        by Koji Kondo
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Physics Games Go Indie
                
                                    
                        by Matthew Wegner
                                                    (Flashbang Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Pirates vs. Cowboys vs... Ninjas? MetaSOY and Player-Created Content
                
                                    
                        by Daniel James
                                                    (Three Rings)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Pitch your Game Idea
                
                                    
                        by James Beech
                                                    (The Guildhall at SMU)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Planning for a Soft Landing: Negotiating Termination Clauses in Game Dev...
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Postmortem: Gastronaut Studios' Small Arms
                
                                    
                        by Jacob Van Wingen
                                                    (Gastronaut Studios LLC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Postmortems: Game, Franchise & Company
                
                                    
                        by Lee Crawford
                                                    (TwoFish)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Pre-computed Light Carving into Meshes
                
                                    
                        by Stephan Etienne
                                                    (High Moon Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Predicting the Future: Effective Project Scheduling Tools and Techniques
                
                                    
                        by Duane Webb
                                                    (BioWare Corp)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Presenting PLAYSTATION® Edge: Advanced Graphics Tools and Technologie...
                
                                    
                        by Mark Cerny
                                                    (Cerny Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Projection Matrix Tricks
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                PS3 Audio: More Than Extra Channels
                
                                    
                        by Jason Page
                                                    (SCEE R&D)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                PS3: Audio Development From the Trenches
                
                                    
                        by Marc Schaefgen
                                                    (The Sound Department, Austin)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Punk's Not Dead
                
                                    
                        by Goichi Suda
                                                    (Grasshopper Manufacture Inc)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Re-thinking the Visual Pipeline for Next-Gen Games
                
                                    
                        by Alexandre Amancio
                                                    (Ubisoft Montreal)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Real-World SPU Usage
                
                                    
                        by Nicolas Serres
                                                    (SCE Worldwide Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Realtime Physically Based Sound Synthesis for Games
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Reflections of Zelda
                
                                    
                        by Eiji Aonuma
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Rethinking Challenges in Games and Stories
                
                                    
                        by Ernest Adams
                                                    (International Hobo)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Rethinking the Development Timeline
                
                                    
                        by Takeshi Shimada
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Royalty Audits: Who, What, When, Where, and How
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                RSX Best Practices
                
                                    
                        by Mark Cerny
                                                    (Cerny Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Saints Row Multiprocessing Architecture
                
                                    
                        by Randall Turner
                                                    (Volition Inc)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Scarface: Sound Design and Mixing Using a Post Production Audio Model
                
                                    
                        by Rob Bridgett
                                                    (Radical Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Shared Technology at Rare: Good and Bad
                
                                    
                        by Tom Grove
                                                    (Rare Ltd / Microsoft Game Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Sharing Control
                
                                    
                        by Ray Muzyka
                                                    (BioWare)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Skinning with Dual Quaternions
                
                                    
                        by Ladislav Kavan
                                                    (Trinity College Dublin)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Small Changes, Big Results: Redefining a PC franchise for Nintendo Wii
                
                                    
                        by Robin Hunicke
                                                    (thatgamecompany)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Sort-Independent Alpha Blending
                
                                    
                        by Houman Meshkin
                                                    (Perpetual Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Sphere Maps With the Near-equal Solid-angle Property
                
                                    
                        by Tien-Tsin Wong
                                                    (The Chinese University of Hong Kong)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                SPORE's Magic Crayons
                
                                    
                        by Chaim Gingold
                                                    (levity lab)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Stay on Top of Your Game: Practical Career Advice from an HR Insider
                
                                    
                        by Fiona Cherbak
                                                    (VP of Business Development, GameX)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Survival of The Family: The Saga of Creating and Shipping The Godfather:...
                
                                    
                        by Michael Perry
                                                    (Electronic Arts, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Taking Control of Your (Studio's) Destiny
                
                                    
                        by Greg Zeschuk
                                                    (BioWare Corp.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Taking Control of Your Middleware
                
                                    
                        by Ross O'Dwyer
                                                    (Havok)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Tech-Art Driven Shader Pipelines in 3dsmax
                
                                    
                        by Raymond Stewart
                                                    (Volition Inc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Testing Techniques, Tools, and Tips
                
                                    
                        by Evan Birkby
                                                    (Gearbox Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Art of Orchestration: Part Deux!
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Challenges of Designing First-Person Melee Combat
                
                                    
                        by Raphael Colantonio
                                                    (Arkane Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Creation of SAINTS ROW's Open World Cityscape: Stilwater
                
                                    
                        by Jason Hayes
                                                    (NC Soft Carbine)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Emotion Machine called 'NPC'
                
                                    
                        by Mark Stephen Meadows
                                                    (HeadCase Humanufacturing)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The First Decade of Mobile Games
                
                                    
                        by Robert Tercek
                                                    (& President of Digital Media, OWN)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Four Most Important Emotions of Game Design
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Future of Innovative Studios: Team and Tools Behind Alan Wake
                
                                    
                        by Lasse Seppanen
                                                    (Remedy Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Future of Storytelling In Next-Generation Game Development
                
                                    
                        by Warren Spector
                                                    (Junction Point Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Game Design Challenge: The Needle and Thread Interface
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Game Studies Download: Top 10 Research Findings
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Imago Effect: Avatar Psychology
                
                                    
                        by Harvey Smith
                                                    (Arkane Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Importance of Audio In Gaming: Investing in Next Generation Sound
                
                                    
                        by Martin H. Klein
                                                    (Audiokinetic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Look of  Viva Pinata : A Detailed Tour Of The Graphics Engine
                
                                    
                        by Michael Boulton
                                                    (Rare/MGS)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Metagame: A Battle of Videogame Smarts
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The New Alternate Reality Games
                
                                    
                        by Adrian Hon
                                                    (Six to Start)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The New Way of Financing: Maximizing the Value of Your IP Assets
                
                                    
                        by Andrew Katz
                                                    (Mitchell Silberberg & Knupp LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Programmer's Challenge
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Secret Garden: Mobile Games and The 4% Addressable Market Who Love Them
                
                                    
                        by John Szeder
                                                    (Mofactor)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Shader Design Tool: Radical's Collaborative Approach to Shader Devel...
                
                                    
                        by Simon Hatch
                                                    (Radical Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Sound Design of  Gears of War 
                
                                    
                        by Daniel Vogel
                                                    (Epic Games, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Square-Enix Approach to Localization
                
                                    
                        by Richard Mark Honeywood
                                                    (Square Enix)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Ups and Downs of Downloadable Content: Developing Content for GRAW 360
                
                                    
                        by Chris Bray
                                                    (Red Storm Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Videogame Piracy Problem:  Fifteen Men on a Dead Man's Chest
                
                                    
                        by Todd Hollenshead
                                                    (ID SOFTWARE, INC.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Theme Song: Make Your Soundtrack Stand Out
                
                                    
                        by Zak Belica
                                                    (Electronic Arts)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Theory into Practice: Single Player RTS design for Company of Heroes
                
                                    
                        by Joshua Mosqueira
                                                    (Ubisoft Montreal)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Three Approaches to Halo-style Behavior Tree AI
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Tip of the Iceberg: Future of Games and Entertainment Resides Online
                
                                    
                        by Jon Van Caneghem
                                                    (Trion World Network)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Tips & Tricks to Making a Lasting Impression
                
                                    
                        by Darius Kazemi
                                                    (Orbus Gameworks)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                To Reward or Not to Reward? How to Create a Positive Community in an MMO...
                
                                    
                        by Jack Emmert
                                                    (Cryptic Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Tomb Raider: The Art of Epic Scoring
                
                                    
                        by Troels Folmann
                                                    (Tonehammer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                TR1: C++ on the Move
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Under the Compiler's Hood: Supercharge Your PLAYSTATION3 Code
                
                                    
                        by Andy Thomason
                                                    (SN Systems)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Using Creative Design to Monetize Virtual Worlds (Three 20-minute lectures)
                
                                    
                        by Erik Bethke
                                                    (GoPets)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Where Game Meets the Web
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Why "Work-for-Hire" Doesn't Work for Composers: Concrete Steps to Improv...
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Writing For The Hero with a Thousand Faces - Storytelling Challenges and...
                
                                    
                        by Susan O\'Connor
                                                    (Susan O'Connor Writing Studio)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Writing Great Design Documents
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Your Own Game Studio in Six Months: Bootstrapping Core Through Casual
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Your Project Name, LLC: Funding Projects by Forming New Companies
                
                                    
                        by Lane Kiriyama
                                                    (Wahoo Studios, Inc.)
                                            
                                
                Business and Management
                                             
                            
