GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
3D in 3D: Rendering Anaglyph Stereographics in Real-time
by Bruce Oberg
(Sucker Punch Productions)
Programming
GDC 2007
3D in 3D: Rendering Anaglyph Stereographics in Real-time
by Bruce Oberg
(Sucker Punch Productions)
Programming
GDC 2007
3D in 3D: Rendering Anaglyph Stereographics in Real-time
by Bruce Oberg
(Sucker Punch Productions)
Programming
GDC 2007
Final Fantasy XII Postmortem
by Taku Murata
(Square Enix Co.,Ltd)
Visual Arts
GDC 2007
Optimising Player Experience with Music: Soundtrack vs. Personal Choice
by Taku Murata
(Square Enix Co.,Ltd)
Audio
GDC 2007
Presenting PLAYSTATION® Edge: Advanced Graphics Tools and Technologie...
by Mark Cerny
(Cerny Games)
Programming
GDC 2007
Presenting PLAYSTATION® Edge: Advanced Graphics Tools and Technologie...
by Mark Cerny
(Cerny Games)
Programming
GDC 2007
The Look of Viva Pinata : A Detailed Tour Of The Graphics Engine
by Michael Boulton
(Rare/MGS)
Programming