GDC 2008
(103) Advanced Visual Effects with Direct3D
by Alex Vlachos
(Valve)
Programming
GDC 2008
A PORTAL Post-Mortem: Integrating Writing and Design
by Kim Swift
(Airtight Games)
Game Design
GDC 2008
A PORTAL Post-Mortem: Integrating Writing and Design
by Kim Swift
(Airtight Games)
Game Design
GDC 2008
G.A.N.G. Demo Derby - SOUND DESIGN
by Tim Larkin
(Valve Software)
Audio
GDC 2008
How to Go from PC to Console Development without Shooting Yourself in th...
by Elan Ruskin
(Valve)
Programming
GDC 2008
How to Go from PC to Console Development without Shooting Yourself in th...
by Elan Ruskin
(Valve)
Programming
GDC 2008
Perspectives for Better Game Sound
by Chance Thomas
(HUGESound)
Audio
GDC 2008
Stories Best Played: Deconstructing the Best Interactive Storytelling
by Richard Rouse III
(Ubisoft Montreal)
Game Design
GDC 2008
Stories Best Played: Deconstructing the Best Interactive Storytelling
by Richard Rouse III
(Ubisoft Montreal)
Game Design
GDC 2008
Stylization with a Purpose: The Illustrative World of TEAM FORTRESS 2
by Jason Mitchell
(Valve Software)
Programming
GDC 2008
Stylization with a Purpose: The Illustrative World of TEAM FORTRESS 2
by Jason Mitchell
(Valve Software)
Programming