GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Advanced Visual Effects with DirectX 11
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Create New Genres (and Stop Wasting Your Life in the Clone Factories) [S...
by Daniel Cook
(Spry Fox)
Social and Online Games Summit
GDC 2012
Create New Genres (and Stop Wasting Your Life in the Clone Factories) [S...
by Daniel Cook
(Spry Fox)
Social and Online Games Summit
GDC 2012
Everyone Gaming Everywhere: Social Goes Global [SOGS Business]
by Peter Relan
(CrowdStar)
Social and Online Games Summit
GDC 2012
Everyone Gaming Everywhere: Social Goes Global [SOGS Business]
by Peter Relan
(CrowdStar)
Social and Online Games Summit
GDC 2012
Expand Your Customer Base! Develop for Mainstream Graphics (Presented by...
by Ganesh Kumar
(Intel Corporation)
Programming
GDC 2012
Frames, Sparsity and Global Illumination: New Math for Games
by Robin Green
(Microsoft)
Programming
GDC 2012
Frames, Sparsity and Global Illumination: New Math for Games
by Robin Green
(Microsoft)
Programming
GDC 2012
Frames, Sparsity and Global Illumination: New Math for Games
by Robin Green
(Microsoft)
Programming
GDC 2012
Fundamentals of Grassmann Algebra
by Eric Lengyel
(Terathon Software LLC)
Programming
GDC 2012
Fundamentals of Grassmann Algebra
by Eric Lengyel
(Terathon Software LLC)
Programming
GDC 2012
Fundamentals of Grassmann Algebra
by Eric Lengyel
(Terathon Software LLC)
Programming
GDC 2012
Google Developer Day I (Presented by Google)
by Colt McAnlis
(Google)
Programming
GDC 2012
Introduction to the BlackBerry PlayBook Native SDK: Building a Sample Ap...
by Dimitry Tomilovskiy
(Research in Motion)
Programming
GDC 2012
Math for Game Programmers
by Mike Acton
(Insomniac Games)
Programming
GDC 2012
Math for Game Programmers
by Mike Acton
(Insomniac Games)
Programming
GDC 2012
Math for Game Programmers
by Mike Acton
(Insomniac Games)
Programming
GDC 2012
Math for Game Programmers
by Mike Acton
(Insomniac Games)
Programming
GDC 2012
Math for Game Programmers
by Mike Acton
(Insomniac Games)
Programming
GDC 2012
Math for Game Programmers
by Mike Acton
(Insomniac Games)
Programming
GDC 2012
NVIDIA Parallel Nsight(TM): DirectX 11 at Warp Speed (Presented by NVIDIA)
by Jeff Kiel
(NVIDIA)
Game Design
GDC 2012
Water Technology of Uncharted
by Carlos Gonzalez-Ochoa
(Naughty Dog)
Programming
GDC 2012
Water Technology of Uncharted
by Carlos Gonzalez-Ochoa
(Naughty Dog)
Programming
GDC 2012
Water Technology of Uncharted
by Carlos Gonzalez-Ochoa
(Naughty Dog)
Programming
GDC 2012
Winning the Mobile Graphics Optimization Game with ARM (Presented by ARM)
by Anand Patel
(ARM)
Programming