GDC 2014
2D Animation at Klei Entertainment
by Jeff Agala
(Klei Entertainment)
Visual Arts
GDC 2014
Animation Bootcamp: An Indie Approach to Procedural Animation
by David Rosen
(Wolfire Games)
Visual Arts
GDC 2014
Animation Bootcamp: Animating Cameras for Games
by Simon Unger
(Robotoki)
Visual Arts
GDC 2014
Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell
by Kristjan Zadziuk
(Ubisoft Toronto)
Visual Arts
GDC 2014
Animation Bootcamp: Animation Prototyping for Games
by Jay Hosfelt
(Epic Games)
Visual Arts
GDC 2014
Animation Bootcamp: Establishing an Ecology for NPCs
by Mike Jungbluth
(Zenimax Online)
Visual Arts
GDC 2014
Animation Bootcamp: Establishing an Ecology for NPCs
by Mike Jungbluth
(Zenimax Online)
Visual Arts
GDC 2014
Animation Bootcamp: Fluid and Powerful Animation within Frame Restrictions
by Mariel Cartwright
(Lab Zero Games)
Visual Arts
GDC 2014
Animation Bootcamp: Using the Power of Layered Animation to Expand Premi...
by Ryan Duffin
(EA DICE)
Visual Arts
GDC 2014
Change Is Good: The Importance of Iteration Within a Character Art Pipeline
by Gavin Goulden
(gavimage.com)
Visual Arts
GDC 2014
Character Design Across Multiple Game Genres
by Arnold Tsang
(Blizzard Entertainment)
Visual Arts
GDC 2014
Discovering the Story and Character in the Real-Time, Animated Short Fil...
by James Zachary
(Zachary Studios)
Visual Arts
GDC 2014
Moving the Heavens: An Artistic and Technical Look at the Skies of The L...
by Keith Guerrette
(Naughty Dog, Inc.)
Visual Arts
GDC 2014
Next-Gen Characters: From Facial Scans to Facial Animation
by John Hable
(Independent)
Visual Arts
GDC 2014
Rime: A Symphony of Images
by Jose Luis Vaello Bertol
(Tequila Works)
Visual Arts
GDC 2014
Staking the First Claim: Creating the EverQuest Next Landmark Prototype
by Rosie Rappaport
(Sony Online Entertainment)
Visual Arts
GDC 2014
Sucker Punch's Performance Capture for inFAMOUS: Second Son
by Spencer Alexander
(Sucker Punch)
Visual Arts
GDC 2014
Super Powering the Saints: Animation Direction of Saints Row IV's Super ...
by Zach Lowery
(Volition)
Visual Arts
GDC 2014
Surface Tension: Liquid Effects in The Last of Us
by Eben Cook
(Naughty Dog)
Visual Arts
GDC 2014
The Art of Making Guacamelee! - From Folklore to Finish
by Augusto Quijano
(Drinkbox Studios)
Visual Arts
GDC 2014
The Art of Reanimating Plants vs. Zombies 2
by Mark Barrett
(PopCap Games)
Visual Arts
GDC 2014
The Art of The Witness
by Luis Antonio
(Thekla Inc)
Visual Arts
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Visual Effects of inFAMOUS: Second Son
by Matt Vainio
(Sucker Punch)
Visual Arts
GDC 2014
What Modern Interior Design Teaches Us About Environment Art
by Dan Cox
(Ubisoft Toronto)
Visual Arts