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|Session Name:||Animation Bootcamp: Establishing an Ecology for NPCs|
|Company Name(s):||Zenimax Online|
|Track / Format:||Visual Arts|
|Overview:||A common issue encountered across many studios is how to define and convey the personality and purpose of NPCs. Unlike the main characters, often times NPCs are just a name on a page with some random abilities assigned to them. One of many. With so many characters and production time always limited, creating a sufficient yet streamlined process for finding, defining and communicating what makes a character tick can keep them from falling through the cracks. This talk will cover some of the approaches Mike has been a part of on different games to try and combat the problem.|