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|Session Name:||The Visual Effects of inFAMOUS: Second Son|
|Company Name(s):||Sucker Punch|
|Track / Format:||Visual Arts|
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|Overview:||This session will cover the processes behind the visual effects development of inFAMOUS: Second Son, from breakdowns of specific effects to discussions of our tools and workflow. We will discuss the challenges of creating a diverse set of visual elements, such as smoke and neon super powers. We'll share how we used concept art during production to meet the challenge of defining a visual language for the effects. A new generation of engine and tools were created during the course of development - we'll take a look at how this gave us increased lighting accuracy, an expression-based particle editor and real-time curl noise that allowed us to create a unique suite of visual effects. We'll conclude with a few hard lessons that we learned along the way about the changes to our workflow.|