GDC 2015
Adaptive Virtual Texture Rendering in Far Cry 4
by Ka Chen
(Ubisoft)
Programming
GDC 2015
Adaptive Virtual Texture Rendering in Far Cry 4
by Ka Chen
(Ubisoft)
Programming
GDC 2015
Grounding Wildlife in the Mountains of Far Cry 4
by Julien Pelletier
(Ubisoft)
Visual Arts
GDC 2015
The Year in F2P Games, Part Two: Beyond Social/Mobile
by Frank Cartwright
(Reloaded Games Inc.)
Free to Play Summit
GDC 2015
The Year in F2P Games, Part Two: Beyond Social/Mobile
by Frank Cartwright
(Reloaded Games Inc.)
Free to Play Summit