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|Session Name:||The Year in F2P Games, Part Two: Beyond Social/Mobile|
|Speaker(s):||Frank Cartwright, Juan Gril, AJ Glasser|
|Company Name(s):||Reloaded Games Inc., Joju Games, Facebook|
|Track / Format:||Free to Play Summit|
|Overview:||Free-to-play games have matured on the Facebook and mobile platforms, and we are seeing more incremental evolution and fewer sweeping changes. However, beyond these traditional free-to-play platforms, there is an explosion of the free-to-play model throughout the gaming ecosystem. In part two of a two-part review of The Year in F2P Games, we turn to the less traditional F2P platforms, where the terrain is less claimed and the rules less firmly established. We'll look at thick-client games, like League of Legends and Hearthstone. We'll talk about the long-awaited arrival of free-to-play gaming on consoles. And we'll look at the impact of the free-to-play model on indie games.|