You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Year in F2P Games, Part Two: Beyond Social/Mobile
Speaker(s): Frank Cartwright, Juan Gril, AJ Glasser
Company Name(s): Reloaded Games Inc., Joju Games, Facebook
Track / Format: Free to Play Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Free-to-play games have matured on the Facebook and mobile platforms, and we are seeing more incremental evolution and fewer sweeping changes. However, beyond these traditional free-to-play platforms, there is an explosion of the free-to-play model throughout the gaming ecosystem. In part two of a two-part review of The Year in F2P Games, we turn to the less traditional F2P platforms, where the terrain is less claimed and the rules less firmly established. We'll look at thick-client games, like League of Legends and Hearthstone. We'll talk about the long-awaited arrival of free-to-play gaming on consoles. And we'll look at the impact of the free-to-play model on indie games.

GDC 2015

Frank Cartwright

Reloaded Games Inc.

Juan Gril

Joju Games

AJ Glasser

Facebook

free content

Free to Play Summit

Social / Online Games