GDC 2018
Next Level Render in 'World of Tanks' PC 2018
by Branislau Svihla
(Wargaming.net)
Visual Arts
GDC 2018
Procedural World Generation of 'Far Cry 5'
by Etienne Carrier
(Ubisoft)
Visual Arts
GDC 2018
Procedural World Generation of 'Far Cry 5'
by Etienne Carrier
(Ubisoft)
Visual Arts
GDC 2018
Terrain Rendering in 'Far Cry 5'
by Jeremy Moore
(Ubisoft)
Programming
GDC 2018
Terrain Rendering in 'Far Cry 5'
by Jeremy Moore
(Ubisoft)
Programming
GDC 2018
Understanding Your Enemy: A Mathematical Approach to Unit Analysis
by Leif Walter
(Creative Assembly)
Design